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17 lines
434 B
17 lines
434 B
using UnityEngine.Events;
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namespace UnityEngine.VFX.Utility
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{
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[ExecuteAlways]
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[RequireComponent(typeof(VisualEffect))]
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class VFXOutputEventUnityEvent : VFXOutputEventAbstractHandler
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{
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public override bool canExecuteInEditor => false;
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public UnityEvent onEvent;
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public override void OnVFXOutputEvent(VFXEventAttribute eventAttribute)
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{
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onEvent?.Invoke();
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}
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}
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}
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