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using UnityEngine.Events;
namespace UnityEngine.VFX.Utility
{
[ExecuteAlways]
[RequireComponent(typeof(VisualEffect))]
class VFXOutputEventUnityEvent : VFXOutputEventAbstractHandler
{
public override bool canExecuteInEditor => false;
public UnityEvent onEvent;
public override void OnVFXOutputEvent(VFXEventAttribute eventAttribute)
{
onEvent?.Invoke();
}
}
}