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97 lines
4.2 KiB
97 lines
4.2 KiB
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef DEBUGDISPLAY_CS_HLSL
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#define DEBUGDISPLAY_CS_HLSL
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//
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// UnityEngine.Rendering.HighDefinition.FullScreenDebugMode: static fields
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//
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#define FULLSCREENDEBUGMODE_NONE (0)
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#define FULLSCREENDEBUGMODE_MIN_LIGHTING_FULL_SCREEN_DEBUG (1)
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#define FULLSCREENDEBUGMODE_SCREEN_SPACE_AMBIENT_OCCLUSION (2)
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#define FULLSCREENDEBUGMODE_SCREEN_SPACE_REFLECTIONS (3)
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#define FULLSCREENDEBUGMODE_TRANSPARENT_SCREEN_SPACE_REFLECTIONS (4)
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#define FULLSCREENDEBUGMODE_SCREEN_SPACE_REFLECTIONS_PREV (5)
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#define FULLSCREENDEBUGMODE_SCREEN_SPACE_REFLECTIONS_ACCUM (6)
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#define FULLSCREENDEBUGMODE_SCREEN_SPACE_REFLECTION_SPEED_REJECTION (7)
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#define FULLSCREENDEBUGMODE_CONTACT_SHADOWS (8)
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#define FULLSCREENDEBUGMODE_CONTACT_SHADOWS_FADE (9)
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#define FULLSCREENDEBUGMODE_SCREEN_SPACE_SHADOWS (10)
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#define FULLSCREENDEBUGMODE_PRE_REFRACTION_COLOR_PYRAMID (11)
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#define FULLSCREENDEBUGMODE_DEPTH_PYRAMID (12)
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#define FULLSCREENDEBUGMODE_FINAL_COLOR_PYRAMID (13)
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#define FULLSCREENDEBUGMODE_LIGHT_CLUSTER (14)
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#define FULLSCREENDEBUGMODE_SCREEN_SPACE_GLOBAL_ILLUMINATION (15)
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#define FULLSCREENDEBUGMODE_RECURSIVE_RAY_TRACING (16)
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#define FULLSCREENDEBUGMODE_RAY_TRACED_SUB_SURFACE (17)
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#define FULLSCREENDEBUGMODE_VOLUMETRIC_CLOUDS (18)
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#define FULLSCREENDEBUGMODE_VOLUMETRIC_CLOUDS_SHADOW (19)
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#define FULLSCREENDEBUGMODE_VOLUMETRIC_FOG (20)
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#define FULLSCREENDEBUGMODE_RAY_TRACING_ACCELERATION_STRUCTURE (21)
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#define FULLSCREENDEBUGMODE_MAX_LIGHTING_FULL_SCREEN_DEBUG (22)
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#define FULLSCREENDEBUGMODE_MIN_RENDERING_FULL_SCREEN_DEBUG (23)
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#define FULLSCREENDEBUGMODE_MOTION_VECTORS (24)
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#define FULLSCREENDEBUGMODE_MOTION_VECTORS_INTENSITY (25)
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#define FULLSCREENDEBUGMODE_WORLD_SPACE_POSITION (26)
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#define FULLSCREENDEBUGMODE_NAN_TRACKER (27)
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#define FULLSCREENDEBUGMODE_COLOR_LOG (28)
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#define FULLSCREENDEBUGMODE_DEPTH_OF_FIELD_COC (29)
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#define FULLSCREENDEBUGMODE_TRANSPARENCY_OVERDRAW (30)
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#define FULLSCREENDEBUGMODE_QUAD_OVERDRAW (31)
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#define FULLSCREENDEBUGMODE_LOCAL_VOLUMETRIC_FOG_OVERDRAW (32)
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#define FULLSCREENDEBUGMODE_VERTEX_DENSITY (33)
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#define FULLSCREENDEBUGMODE_REQUESTED_VIRTUAL_TEXTURE_TILES (34)
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#define FULLSCREENDEBUGMODE_LENS_FLARE_DATA_DRIVEN (35)
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#define FULLSCREENDEBUGMODE_LENS_FLARE_SCREEN_SPACE (36)
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#define FULLSCREENDEBUGMODE_COMPUTE_THICKNESS (37)
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#define FULLSCREENDEBUGMODE_HIGH_QUALITY_LINES (38)
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#define FULLSCREENDEBUGMODE_STP (39)
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#define FULLSCREENDEBUGMODE_MAX_RENDERING_FULL_SCREEN_DEBUG (40)
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#define FULLSCREENDEBUGMODE_MIN_MATERIAL_FULL_SCREEN_DEBUG (41)
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#define FULLSCREENDEBUGMODE_VALIDATE_DIFFUSE_COLOR (42)
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#define FULLSCREENDEBUGMODE_VALIDATE_SPECULAR_COLOR (43)
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#define FULLSCREENDEBUGMODE_MAX_MATERIAL_FULL_SCREEN_DEBUG (44)
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// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesDebugDisplay
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// PackingRules = Exact
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CBUFFER_START(ShaderVariablesDebugDisplay)
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float4 _DebugRenderingLayersColors[32];
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uint4 _DebugViewMaterialArray[11];
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float4 _DebugAPVSubdivColors[7];
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int _DebugLightingMode;
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int _DebugLightLayersMask;
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int _DebugShadowMapMode;
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int _DebugMipMapMode;
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int _DebugFullScreenMode;
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float _DebugTransparencyOverdrawWeight;
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int _DebugMipMapModeTerrainTexture;
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int _ColorPickerMode;
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float _DebugMipMapOpacity;
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int _DebugMipMapStatusMode;
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int _DebugMipMapShowStatusCode;
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float _DebugMipMapRecentlyUpdatedCooldown;
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float4 _DebugViewportSize;
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float4 _DebugLightingAlbedo;
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float4 _DebugLightingSmoothness;
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float4 _DebugLightingNormal;
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float4 _DebugLightingAmbientOcclusion;
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float4 _DebugLightingSpecularColor;
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float4 _DebugLightingEmissiveColor;
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float4 _DebugLightingMaterialValidateHighColor;
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float4 _DebugLightingMaterialValidateLowColor;
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float4 _DebugLightingMaterialValidatePureMetalColor;
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float4 _MousePixelCoord;
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float4 _MouseClickPixelCoord;
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int _MatcapMixAlbedo;
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float _MatcapViewScale;
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int _DebugSingleShadowIndex;
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int _DebugIsLitShaderModeDeferred;
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float _DebugCurrentRealTime;
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int _DebugAOVOutput;
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float _ShaderVariablesDebugDisplayPad0;
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float _ShaderVariablesDebugDisplayPad1;
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CBUFFER_END
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#endif
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