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using System;
namespace UnityEngine.Rendering.HighDefinition
{
/// <summary>
/// Subsurface scattering volume component.
/// This component setups subsurface scattering for ray-tracing.
/// </summary>
[Serializable, VolumeComponentMenu("Ray Tracing/SubSurface Scattering")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
[HDRPHelpURL("Ray-Traced-Subsurface-Scattering")]
public sealed class SubSurfaceScattering : VolumeComponent
{
/// <summary>
/// Enable ray traced sub-surface scattering.
/// </summary>
[Tooltip("Enable ray traced sub-surface scattering.")]
public BoolParameter rayTracing = new BoolParameter(false);
/// <summary>
/// Number of samples for sub-surface scattering.
/// </summary>
[Tooltip("Number of samples for sub-surface scattering.")]
public ClampedIntParameter sampleCount = new ClampedIntParameter(1, 1, 32);
/// <summary>
/// Default constructor for the subsurface scattering volume component.
/// </summary>
public SubSurfaceScattering()
{
displayName = "SubSurface Scattering";
}
}
}