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62 lines
2.2 KiB
62 lines
2.2 KiB
using System;
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namespace UnityEngine.Rendering.HighDefinition
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{
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[Serializable]
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[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
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[Categorization.CategoryInfo(Name = "Miscellaneous", Order = 100)]
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[Categorization.ElementInfo(Order = 0)]
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class AnalyticDerivativeSettings : IRenderPipelineGraphicsSettings
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{
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#region Version
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internal enum Version : int
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{
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Initial = 0,
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}
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[SerializeField][HideInInspector]
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private Version m_Version;
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/// <summary>Current version.</summary>
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public int version => (int)m_Version;
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#endregion
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bool IRenderPipelineGraphicsSettings.isAvailableInPlayerBuild => true;
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#region SerializeFields
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[SerializeField]
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[InspectorName("Analytic Derivative Emulation (experimental)")]
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[Tooltip("When enabled, imported shaders will use analytic derivatives for their Forward and GBuffer pass. This is a developer-only feature for testing.")]
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private bool m_AnalyticDerivativeEmulation = false;
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[SerializeField]
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[InspectorName("Analytic Derivative Debug Output (experimental)")]
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[Tooltip("When enabled, output detailed logs of the analytic derivative parser. This is a developer-only feature for testing.")]
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private bool m_AnalyticDerivativeDebugOutput = false;
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#endregion
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#region Data Accessors
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/// <summary>
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/// When enabled, imported shaders will use analytic derivatives for their Forward and GBuffer pass. This is a developer-only feature for testing.
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/// </summary>
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public bool emulation
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{
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get => m_AnalyticDerivativeEmulation;
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set => this.SetValueAndNotify(ref m_AnalyticDerivativeEmulation, value);
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}
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/// <summary>
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/// When enabled, output detailed logs of the analytic derivative parser. This is a developer-only feature for testing.
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/// </summary>
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public bool debugOutput
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{
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get => m_AnalyticDerivativeDebugOutput;
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set => this.SetValueAndNotify(ref m_AnalyticDerivativeDebugOutput, value);
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}
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#endregion
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}
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}
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