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//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef REBLURDENOISER_CS_HLSL
#define REBLURDENOISER_CS_HLSL
// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesReBlur
// PackingRules = Exact
CBUFFER_START(ShaderVariablesReBlur)
float4 _ReBlurPreBlurRotator;
float4 _ReBlurBlurRotator;
float4 _ReBlurPostBlurRotator;
float4 _HistorySizeAndScale;
float2 _ReBlurPadding;
float _ReBlurDenoiserRadius;
float _ReBlurAntiFlickeringStrength;
float _ReBlurHistoryValidity;
float _PaddingRBD0;
float _PaddingRBD1;
float _PaddingRBD2;
CBUFFER_END
#endif