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using System;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.Analytics;
using UnityEngine.Rendering;
using static UnityEngine.Analytics.IAnalytic;
using Scene = UnityEditor.SearchService.SceneSearch;
namespace UnityEditor.Rendering.Analytics
{
// schema = com.unity3d.data.schemas.editor.analytics.uVolumePriorityUsageAnalyticData_v2
// taxonomy = editor.analytics.uVolumePriorityUsageAnalyticData.v2
internal class VolumePriorityUsageAnalytic
{
[AnalyticInfo(eventName: "uVolumePriorityUsageAnalyticData", version: 2, vendorKey: "unity.srp")]
class Analytic : IAnalytic
{
public Analytic(Volume volume, string guid)
{
using (GenericPool<Data>.Get(out var data))
{
data.volume_name = Hash128.Compute(volume.name).ToString();
data.scene_name = guid;
data.priority = volume.priority;
m_Data = data;
}
}
[System.Diagnostics.DebuggerDisplay("{volume_name} - {scene_name} - {priority}")]
[Serializable]
class Data : IAnalytic.IData
{
// Naming convention for analytics data
public string volume_name;
public string scene_name;
public float priority;
}
public bool TryGatherData(out IAnalytic.IData data, out Exception error)
{
data = m_Data;
error = null;
return true;
}
Data m_Data;
};
public static void Send(Volume volume)
{
if (volume == null)
return;
var sceneGUID = EditorSceneManager.GetActiveScene().GetGUID();
GUID guid = new GUID(sceneGUID);
if (guid.Empty())
return;
Analytic analytic = new Analytic(volume, sceneGUID);
AnalyticsUtils.SendData(analytic);
}
}
}