You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
60 lines
1.6 KiB
60 lines
1.6 KiB
Shader "Hidden/Core/LensFlareDataDrivenPreview"
|
|
{
|
|
// Note: For UI as we don't have command buffer for UI we need to have one shader per usage
|
|
// instead of permutation like for rendering
|
|
|
|
// Keep the order as the same order of SRPLensFlareType
|
|
|
|
SubShader
|
|
{
|
|
// Not Inverted
|
|
Pass
|
|
{
|
|
Name "FlarePreviewNotInverted"
|
|
Tags{ "LightMode" = "Forward" "RenderQueue" = "Transparent" }
|
|
|
|
Blend One One
|
|
ZWrite Off
|
|
Cull Off
|
|
ZTest Always
|
|
|
|
HLSLPROGRAM
|
|
|
|
#pragma target 3.0
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
|
|
|
|
#define FLARE_PREVIEW
|
|
#include "Packages/com.unity.render-pipelines.core/Runtime/PostProcessing/Shaders/LensFlareCommon.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
// Inverse
|
|
Pass
|
|
{
|
|
Name "FlarePreviewInverted"
|
|
Tags{ "LightMode" = "Forward" "RenderQueue" = "Transparent" }
|
|
|
|
Blend One One
|
|
ZWrite Off
|
|
Cull Off
|
|
ZTest Always
|
|
|
|
HLSLPROGRAM
|
|
|
|
#pragma target 3.0
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
|
|
|
|
#define FLARE_PREVIEW
|
|
#define FLARE_INVERSE_SDF
|
|
#include "Packages/com.unity.render-pipelines.core/Runtime/PostProcessing/Shaders/LensFlareCommon.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
}
|
|
}
|