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using System;
using System.Linq;
using System.Reflection;
using UnityEngine.Assertions;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering
{
/// <summary>
/// A serialization wrapper for <see cref="VolumeParameter{T}"/>.
/// </summary>
public sealed class SerializedDataParameter
{
/// <summary>
/// The serialized property for <see cref="VolumeParameter.overrideState"/>.
/// </summary>
public SerializedProperty overrideState { get; private set; }
/// <summary>
/// The serialized property for <see cref="VolumeParameter{T}.value"/>
/// </summary>
public SerializedProperty value { get; private set; }
/// <summary>
/// A pre-fetched list of all the attributes applied on the <see cref="VolumeParameter{T}"/>.
/// </summary>
public Attribute[] attributes { get; private set; }
/// <summary>
/// The actual type of the serialized <see cref="VolumeParameter{T}"/>.
/// </summary>
public Type referenceType { get; private set; }
SerializedProperty m_BaseProperty;
object m_ReferenceValue;
/// <summary>
/// The generated display name of the <see cref="VolumeParameter{T}"/> for the inspector.
/// </summary>
public string displayName => m_BaseProperty.displayName;
internal SerializedDataParameter(SerializedProperty property)
{
// Find the actual property type, optional attributes & reference
var path = property.propertyPath.Split('.');
object obj = property.serializedObject.targetObject;
FieldInfo field = null;
foreach (var p in path)
{
field = obj.GetType().GetField(p, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
obj = field.GetValue(obj);
}
Assert.IsNotNull(field);
m_BaseProperty = property.Copy();
overrideState = m_BaseProperty.FindPropertyRelative("m_OverrideState");
value = m_BaseProperty.FindPropertyRelative("m_Value");
attributes = field.GetCustomAttributes(false).Cast<Attribute>().ToArray();
referenceType = obj.GetType();
m_ReferenceValue = obj;
}
/// <summary>
/// Gets and casts an attribute applied on the base <see cref="VolumeParameter{T}"/>.
/// </summary>
/// <typeparam name="T">The type of the attribute to retrieve.</typeparam>
/// <returns>The first attribute of type T found, or null if no such attribute is present.</returns>
public T GetAttribute<T>()
where T : Attribute
{
return (T)attributes.FirstOrDefault(x => x is T);
}
/// <summary>
/// Gets and casts the underlying reference of type <typeparamref name="T"/>.
/// </summary>
/// <typeparam name="T">The type to cast to</typeparam>
/// <returns>The reference to the serialized <see cref="VolumeParameter{T}"/> type</returns>
public T GetObjectRef<T>()
{
return (T)m_ReferenceValue;
}
}
}