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#ifndef UNITY_HEADER_HD_INCLUDED
#define UNITY_HEADER_HD_INCLUDED
// This file should be removed but many external project currently rely on it. So we keep it and forward to the Functions.hlsl that contain the true code
// i.e this file is just an alias
// Always include Shader Graph version
// Always include last to avoid double macros
#include "Packages/com.unity.shadergraph/ShaderGraphLibrary/Functions.hlsl"
#endif // UNITY_HEADER_HD_INCLUDED