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50 lines
1.4 KiB
50 lines
1.4 KiB
using UnityEngine.UI;
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namespace UnityEngine.Rendering.UI
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{
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/// <summary>
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/// DebugUIHandler for Button widget.
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/// </summary>
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public class DebugUIHandlerButton : DebugUIHandlerWidget
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{
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/// <summary>Name of the widget.</summary>
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public Text nameLabel;
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DebugUI.Button m_Field;
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internal override void SetWidget(DebugUI.Widget widget)
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{
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base.SetWidget(widget);
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m_Field = CastWidget<DebugUI.Button>();
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nameLabel.text = m_Field.displayName;
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}
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/// <summary>
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/// OnSelection implementation.
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/// </summary>
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/// <param name="fromNext">True if the selection wrapped around.</param>
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/// <param name="previous">Previous widget.</param>
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/// <returns>State of the widget.</returns>
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public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
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{
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nameLabel.color = colorSelected;
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return true;
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}
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/// <summary>
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/// OnDeselection implementation.
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/// </summary>
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public override void OnDeselection()
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{
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nameLabel.color = colorDefault;
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}
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/// <summary>
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/// OnAction implementation.
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/// </summary>
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public override void OnAction()
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{
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if (m_Field.action != null)
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m_Field.action();
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}
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}
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}
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