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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.hlsl"
GLOBAL_TEXTURECUBE_ARRAY(_SkyTexture, RAY_TRACING_SKY_TEXTURE_REGISTER);
GLOBAL_RESOURCE(StructuredBuffer<float4>, _AmbientProbeData, RAY_TRACING_AMBIENT_PROBE_DATA_REGISTER);
#define AMBIENT_PROBE_BUFFER 1
#define _MipFogNear _MipFogParameters.x
#define _MipFogFar _MipFogParameters.y
#define _MipFogMaxMip _MipFogParameters.z
#define _FogColor _FogColor