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namespace UnityEngine.Rendering.HighDefinition
{
[GenerateHLSL(needAccessors = false, generateCBuffer = true)]
unsafe struct ShaderVariablesScreenSpaceReflection
{
public float _SsrThicknessScale;
public float _SsrThicknessBias;
public int _SsrStencilBit;
public int _SsrIterLimit;
public float _SsrRoughnessFadeEnd;
public float _SsrRoughnessFadeRcpLength;
public float _SsrRoughnessFadeEndTimesRcpLength;
public float _SsrEdgeFadeRcpLength;
public int _SsrDepthPyramidMaxMip;
public int _SsrColorPyramidMaxMip;
public int _SsrReflectsSky;
public float _SsrAccumulationAmount;
public float _SsrPBRSpeedRejection;
public float _SsrPBRBias;
public float _SsrPRBSpeedRejectionScalerFactor;
public float _SsrPBRPad0;
}
}