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43 lines
920 B
43 lines
920 B
#ifndef UNITY_DECALPROPERTIES_INCLUDED
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#define UNITY_DECALPROPERTIES_INCLUDED
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TEXTURE2D(_BaseColorMap);
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SAMPLER(sampler_BaseColorMap);
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TEXTURE2D(_NormalMap);
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SAMPLER(sampler_NormalMap);
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TEXTURE2D(_MaskMap);
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SAMPLER(sampler_MaskMap);
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TEXTURE2D(_EmissiveColorMap);
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SAMPLER(sampler_EmissiveColorMap);
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CBUFFER_START(UnityPerMaterial)
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float _NormalBlendSrc;
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float _MaskBlendSrc;
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float _DecalBlend;
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float4 _BaseColor;
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float3 _EmissiveColor;
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float _EmissiveExposureWeight;
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int _DecalMeshBiasType;
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float _DecalMeshDepthBias;
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float _DecalMeshViewBias;
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float _MetallicRemapMin;
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float _MetallicRemapMax;
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float _SmoothnessRemapMin;
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float _SmoothnessRemapMax;
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float _AORemapMin;
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float _AORemapMax;
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float _DecalMaskMapBlueScale;
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float _Smoothness;
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float _AO;
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float _Metallic;
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CBUFFER_END
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// Following three variables are feeded by the C++ Editor for Scene selection
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#ifdef SCENEPICKINGPASS
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float4 _SelectionID;
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#endif
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#endif
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