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//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef LTCAREALIGHT_CS_HLSL
#define LTCAREALIGHT_CS_HLSL
//
// UnityEngine.Rendering.HighDefinition.LTCLightingModel: static fields
//
#define LTCLIGHTINGMODEL_GGX (0)
#define LTCLIGHTINGMODEL_DISNEY_DIFFUSE (1)
#define LTCLIGHTINGMODEL_CHARLIE (2)
#define LTCLIGHTINGMODEL_KAJIYA_KAY_SPECULAR (3)
#define LTCLIGHTINGMODEL_MARSCHNER (4)
#define LTCLIGHTINGMODEL_COOK_TORRANCE (5)
#define LTCLIGHTINGMODEL_WARD (6)
#define LTCLIGHTINGMODEL_OREN_NAYAR (7)
#define LTCLIGHTINGMODEL_COUNT (8)
#endif