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6.8 KiB

using System;
#if UNITY_STANDALONE_WIN && false
namespace UnityEngine.Rendering.HighDefinition.AMD.FSR2Wrapper
{
/// <summary>
/// Wrapper plugin that simply forwards calls to the original Unity native plugin implementation of FSR2.
/// Use this to verify other plugins against Unity's reference implementation.
/// </summary>
public class FSR2WrapperUpscaler: UpscalerPlugin
{
public override string name => "FSR 2.1";
public override bool isSupported => UnityEngine.AMD.AMDUnityPlugin.IsLoaded();
public override bool Load()
{
if (!UnityEngine.AMD.AMDUnityPlugin.Load())
return false;
if (UnityEngine.AMD.GraphicsDevice.device == null)
UnityEngine.AMD.GraphicsDevice.CreateGraphicsDevice();
return UnityEngine.AMD.GraphicsDevice.device != null;
}
public override bool IsLoaded() => UnityEngine.AMD.AMDUnityPlugin.IsLoaded() && UnityEngine.AMD.GraphicsDevice.device != null;
public override UpscalerContext CreateContext(in FSR2CommandInitializationData initSettings)
{
throw new NotImplementedException();
}
public override void DestroyContext(UpscalerContext context)
{
throw new NotImplementedException();
}
public override bool GetRenderResolutionFromQualityMode(FSR2Quality qualityMode, uint displayWidth, uint displayHeight, out uint renderWidth, out uint renderHeight)
{
return UnityEngine.AMD.GraphicsDevice.device.GetRenderResolutionFromQualityMode((UnityEngine.AMD.FSR2Quality)qualityMode, displayWidth, displayHeight, out renderWidth, out renderHeight);
}
public override float GetUpscaleRatioFromQualityMode(FSR2Quality qualityMode)
{
return UnityEngine.AMD.GraphicsDevice.device.GetUpscaleRatioFromQualityMode((UnityEngine.AMD.FSR2Quality)qualityMode);
}
}
public class FSR2WrappedGraphicsDevice: GraphicsDevice
{
private readonly UnityEngine.AMD.GraphicsDevice _wrappedDevice;
internal FSR2WrappedGraphicsDevice(UnityEngine.AMD.GraphicsDevice wrappedDevice)
{
_wrappedDevice = wrappedDevice;
}
public override FSR2Context CreateFeature(CommandBuffer cmd, in FSR2CommandInitializationData initSettings)
{
var wrappedInitSettings = initSettings.ToWrapped();
return new FSR2WrappedContext(_wrappedDevice.CreateFeature(cmd, in wrappedInitSettings), in initSettings);
}
public override void DestroyFeature(CommandBuffer cmd, FSR2Context fsrContext)
{
_wrappedDevice.DestroyFeature(cmd, ((FSR2WrappedContext)fsrContext).WrappedContext);
}
public override void ExecuteFSR2(CommandBuffer cmd, FSR2Context fsr2Context, in FSR2TextureTable textures)
{
((FSR2WrappedContext)fsr2Context).SyncExecuteData();
var wrappedTextures = textures.ToWrapped();
_wrappedDevice.ExecuteFSR2(cmd, ((FSR2WrappedContext)fsr2Context).WrappedContext, in wrappedTextures);
}
public override bool GetRenderResolutionFromQualityMode(FSR2Quality qualityMode, uint displayWidth, uint displayHeight, out uint renderWidth, out uint renderHeight)
{
return _wrappedDevice.GetRenderResolutionFromQualityMode((UnityEngine.AMD.FSR2Quality)qualityMode, displayWidth, displayHeight, out renderWidth, out renderHeight);
}
public override float GetUpscaleRatioFromQualityMode(FSR2Quality qualityMode)
{
return _wrappedDevice.GetUpscaleRatioFromQualityMode((UnityEngine.AMD.FSR2Quality)qualityMode);
}
}
public class FSR2WrappedContext : UpscalerContext
{
private readonly FSR2CommandInitializationData _initData;
private UnityEngine.AMD.FSR2Context _wrappedContext;
internal FSR2WrappedContext(in FSR2CommandInitializationData initData)
{
_initData = initData;
}
internal void Init(UnityEngine.AMD.GraphicsDevice graphicsDevice)
{
_wrappedContext = graphicsDevice.CreateFeature()
}
internal void SyncExecuteData()
{
WrappedContext.executeData.jitterOffsetX = _executeData.jitterOffsetX;
WrappedContext.executeData.jitterOffsetY = _executeData.jitterOffsetY;
WrappedContext.executeData.MVScaleX = _executeData.MVScaleX;
WrappedContext.executeData.MVScaleY = _executeData.MVScaleY;
WrappedContext.executeData.renderSizeWidth = _executeData.renderSizeWidth;
WrappedContext.executeData.renderSizeHeight = _executeData.renderSizeHeight;
WrappedContext.executeData.enableSharpening = _executeData.enableSharpening;
WrappedContext.executeData.sharpness = _executeData.sharpness;
WrappedContext.executeData.frameTimeDelta = _executeData.frameTimeDelta;
WrappedContext.executeData.preExposure = _executeData.preExposure;
WrappedContext.executeData.reset = _executeData.reset;
WrappedContext.executeData.cameraNear = _executeData.cameraNear;
WrappedContext.executeData.cameraFar = _executeData.cameraFar;
WrappedContext.executeData.cameraFovAngleVertical = _executeData.cameraFovAngleVertical;
}
public override void Execute(CommandBuffer cmd, in FSR2CommandExecutionData executeData, in FSR2TextureTable textures)
{
throw new NotImplementedException();
}
}
internal static class FSR2WrapperExtensions
{
public static UnityEngine.AMD.FSR2CommandInitializationData ToWrapped(this FSR2CommandInitializationData data)
{
return new UnityEngine.AMD.FSR2CommandInitializationData
{
displaySizeHeight = data.displaySizeHeight,
displaySizeWidth = data.displaySizeWidth,
ffxFsrFlags = (UnityEngine.AMD.FfxFsr2InitializationFlags)data.ffxFsrFlags,
maxRenderSizeHeight = data.maxRenderSizeHeight,
maxRenderSizeWidth = data.maxRenderSizeWidth,
};
}
public static UnityEngine.AMD.FSR2TextureTable ToWrapped(this FSR2TextureTable table)
{
return new UnityEngine.AMD.FSR2TextureTable
{
biasColorMask = table.biasColorMask,
colorInput = table.colorInput,
colorOutput = table.colorOutput,
depth = table.depth,
exposureTexture = table.exposureTexture,
motionVectors = table.motionVectors,
reactiveMask = table.reactiveMask,
transparencyMask = table.transparencyMask,
};
}
}
}
#endif // UNITY_STANDALONE_WIN