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//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef WATERFOAMGENERATOR_CS_HLSL
#define WATERFOAMGENERATOR_CS_HLSL
//
// UnityEngine.Rendering.HighDefinition.WaterFoamGeneratorType: static fields
//
#define WATERFOAMGENERATORTYPE_DISK (0)
#define WATERFOAMGENERATORTYPE_RECTANGLE (1)
#define WATERFOAMGENERATORTYPE_TEXTURE (2)
#define WATERFOAMGENERATORTYPE_MATERIAL (3)
#endif