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using UnityEngine;
namespace UnityEditor.Rendering
{
public static partial class CameraUI
{
public static partial class Output
{
/// <summary>
/// Styles
/// </summary>
public static class Styles
{
/// <summary>
/// Header of the section
/// </summary>
public static readonly GUIContent header = EditorGUIUtility.TrTextContent("Output", "These settings control how the camera output is formatted.");
#if ENABLE_MULTIPLE_DISPLAYS
/// <summary>
/// Target display content
/// </summary>
public static readonly GUIContent targetDisplay = EditorGUIUtility.TrTextContent("Target Display");
#endif
/// <summary>
/// Viewport
/// </summary>
public static readonly GUIContent viewport = EditorGUIUtility.TrTextContent("Viewport Rect", "Four values that indicate where on the screen HDRP draws this Camera view. Measured in Viewport Coordinates (values in the range of [0, 1]).");
/// <summary>
/// Allow dynamic resolution content
/// </summary>
public static readonly GUIContent allowDynamicResolution = EditorGUIUtility.TrTextContent("Allow Dynamic Resolution", "Whether to support dynamic resolution.");
/// <summary>
/// Depth content
/// </summary>
public static readonly GUIContent depth = EditorGUIUtility.TrTextContent("Depth");
}
}
}
}