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using System.Collections.Generic;
using UnityEngine.SceneManagement;
using Brick = UnityEngine.Rendering.ProbeBrickIndex.Brick;
namespace UnityEngine.Rendering
{
class ProbeSubdivisionResult
{
public List<(Vector3Int position, Bounds bounds, Brick[] bricks)> cells = new ();
public Dictionary<Vector3Int, HashSet<string>> scenesPerCells = new Dictionary<Vector3Int, HashSet<string>>();
public GIContributors? contributors = null;
}
}