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176 lines
3.0 KiB
176 lines
3.0 KiB
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef INSTANCETRANSFORMUPDATEDEFS_CS_HLSL
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#define INSTANCETRANSFORMUPDATEDEFS_CS_HLSL
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// Generated from UnityEngine.Rendering.SHUpdatePacket
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// PackingRules = Exact
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struct SHUpdatePacket
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{
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float shr0;
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float shr1;
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float shr2;
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float shr3;
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float shr4;
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float shr5;
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float shr6;
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float shr7;
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float shr8;
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float shg0;
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float shg1;
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float shg2;
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float shg3;
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float shg4;
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float shg5;
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float shg6;
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float shg7;
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float shg8;
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float shb0;
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float shb1;
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float shb2;
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float shb3;
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float shb4;
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float shb5;
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float shb6;
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float shb7;
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float shb8;
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};
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// Generated from UnityEngine.Rendering.TransformUpdatePacket
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// PackingRules = Exact
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struct TransformUpdatePacket
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{
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float4 localToWorld0;
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float4 localToWorld1;
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float4 localToWorld2;
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};
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//
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// Accessors for UnityEngine.Rendering.SHUpdatePacket
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//
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float GetShr0(SHUpdatePacket value)
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{
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return value.shr0;
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}
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float GetShr1(SHUpdatePacket value)
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{
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return value.shr1;
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}
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float GetShr2(SHUpdatePacket value)
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{
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return value.shr2;
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}
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float GetShr3(SHUpdatePacket value)
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{
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return value.shr3;
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}
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float GetShr4(SHUpdatePacket value)
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{
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return value.shr4;
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}
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float GetShr5(SHUpdatePacket value)
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{
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return value.shr5;
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}
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float GetShr6(SHUpdatePacket value)
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{
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return value.shr6;
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}
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float GetShr7(SHUpdatePacket value)
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{
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return value.shr7;
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}
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float GetShr8(SHUpdatePacket value)
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{
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return value.shr8;
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}
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float GetShg0(SHUpdatePacket value)
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{
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return value.shg0;
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}
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float GetShg1(SHUpdatePacket value)
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{
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return value.shg1;
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}
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float GetShg2(SHUpdatePacket value)
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{
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return value.shg2;
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}
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float GetShg3(SHUpdatePacket value)
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{
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return value.shg3;
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}
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float GetShg4(SHUpdatePacket value)
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{
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return value.shg4;
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}
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float GetShg5(SHUpdatePacket value)
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{
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return value.shg5;
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}
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float GetShg6(SHUpdatePacket value)
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{
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return value.shg6;
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}
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float GetShg7(SHUpdatePacket value)
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{
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return value.shg7;
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}
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float GetShg8(SHUpdatePacket value)
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{
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return value.shg8;
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}
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float GetShb0(SHUpdatePacket value)
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{
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return value.shb0;
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}
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float GetShb1(SHUpdatePacket value)
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{
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return value.shb1;
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}
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float GetShb2(SHUpdatePacket value)
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{
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return value.shb2;
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}
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float GetShb3(SHUpdatePacket value)
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{
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return value.shb3;
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}
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float GetShb4(SHUpdatePacket value)
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{
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return value.shb4;
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}
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float GetShb5(SHUpdatePacket value)
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{
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return value.shb5;
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}
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float GetShb6(SHUpdatePacket value)
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{
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return value.shb6;
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}
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float GetShb7(SHUpdatePacket value)
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{
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return value.shb7;
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}
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float GetShb8(SHUpdatePacket value)
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{
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return value.shb8;
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}
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//
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// Accessors for UnityEngine.Rendering.TransformUpdatePacket
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//
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float4 GetLocalToWorld0(TransformUpdatePacket value)
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{
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return value.localToWorld0;
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}
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float4 GetLocalToWorld1(TransformUpdatePacket value)
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{
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return value.localToWorld1;
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}
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float4 GetLocalToWorld2(TransformUpdatePacket value)
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{
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return value.localToWorld2;
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}
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#endif
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