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//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef GPUINLINEDEBUGDRAWER_CS_HLSL
#define GPUINLINEDEBUGDRAWER_CS_HLSL
//
// UnityEngine.Rendering.HighDefinition.GPUInlineDebugDrawer+GPUInlineDebugDrawerParams: static fields
//
#define GPUINLINEDEBUGDRAWERPARAMS_MAX_LINES (4096)
#define GPUINLINEDEBUGDRAWERPARAMS_MAX_PLOT_RING_BUFFER (256)
// Generated from UnityEngine.Rendering.HighDefinition.GPUInlineDebugDrawerLine
// PackingRules = Exact
struct GPUInlineDebugDrawerLine
{
float4 start;
float4 end;
float4 startColor; // x: r y: g z: b w: a
float4 endColor; // x: r y: g z: b w: a
};
#endif