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#ifdef SAMPLE_TEXTURE2D
#undef SAMPLE_TEXTURE2D
#define SAMPLE_TEXTURE2D(textureName, samplerName, coord2) textureName.SampleLevel(samplerName, coord2, _RayTracingLodBias)
#endif
#ifdef PLATFORM_SAMPLE_TEXTURE2D
#undef PLATFORM_SAMPLE_TEXTURE2D
#define PLATFORM_SAMPLE_TEXTURE2D(textureName, samplerName, coord2) textureName.SampleLevel(samplerName, coord2, _RayTracingLodBias)
#endif
#ifdef SAMPLE_TEXTURE2D_GRAD
#undef SAMPLE_TEXTURE2D_GRAD
#define SAMPLE_TEXTURE2D_GRAD(textureName, samplerName, coord2,dpdx, dpdy) textureName.SampleLevel(samplerName, coord2, _RayTracingLodBias)
#endif
#ifdef PLATFORM_SAMPLE_TEXTURE2D_GRAD
#undef PLATFORM_SAMPLE_TEXTURE2D_GRAD
#define PLATFORM_SAMPLE_TEXTURE2D_GRAD(textureName, samplerName, coord2,dpdx, dpdy) textureName.SampleLevel(samplerName, coord2, _RayTracingLodBias)
#endif
#ifdef SAMPLE_TEXTURE2D_BIAS
#undef SAMPLE_TEXTURE2D_BIAS
#define SAMPLE_TEXTURE2D_BIAS(textureName, samplerName, coord2, bias) textureName.SampleLevel(samplerName, coord2, _RayTracingLodBias + bias)
#endif
#ifdef PLATFORM_SAMPLE_TEXTURE2D_BIAS
#undef PLATFORM_SAMPLE_TEXTURE2D_BIAS
#define PLATFORM_SAMPLE_TEXTURE2D_BIAS(textureName, samplerName, coord2, bias) textureName.SampleLevel(samplerName, coord2, _RayTracingLodBias + bias)
#endif
#ifdef SAMPLE_TEXTURE3D
#undef SAMPLE_TEXTURE3D
#define SAMPLE_TEXTURE3D(textureName, samplerName, coord3) textureName.SampleLevel(samplerName, coord3, 0)
#endif
#ifdef PLATFORM_SAMPLE_TEXTURE3D
#undef PLATFORM_SAMPLE_TEXTURE3D
#define PLATFORM_SAMPLE_TEXTURE3D(textureName, samplerName, coord3) textureName.SampleLevel(samplerName, coord3, 0)
#endif
#ifdef SAMPLE_TEXTURECUBE_ARRAY
#undef SAMPLE_TEXTURECUBE_ARRAY
#define SAMPLE_TEXTURECUBE_ARRAY(textureName, samplerName, coord3, index) textureName.SampleLevel(samplerName, float4(coord3, index), 0)
#endif
#ifdef PLATFORM_SAMPLE_TEXTURECUBE_ARRAY
#undef PLATFORM_SAMPLE_TEXTURECUBE_ARRAY
#define PLATFORM_SAMPLE_TEXTURECUBE_ARRAY(textureName, samplerName, coord3, index) textureName.SampleLevel(samplerName, float4(coord3, index), 0)
#endif
#ifdef SAMPLE_TEXTURE2D_ARRAY
#undef SAMPLE_TEXTURE2D_ARRAY
#define SAMPLE_TEXTURE2D_ARRAY(textureName, samplerName, coord2, index) textureName.SampleLevel(samplerName, float3(coord2, index), 0)
#endif
#ifdef PLATFORM_SAMPLE_TEXTURE2D_ARRAY
#undef PLATFORM_SAMPLE_TEXTURE2D_ARRAY
#define PLATFORM_SAMPLE_TEXTURE2D_ARRAY(textureName, samplerName, coord2, index) textureName.SampleLevel(samplerName, float3(coord2, index), 0)
#endif
#ifdef SAMPLE_TEXTURECUBE
#undef SAMPLE_TEXTURECUBE
#define SAMPLE_TEXTURECUBE(textureName, samplerName, coord3) textureName.SampleLevel(samplerName, coord3, 0)
#endif
#ifdef PLATFORM_SAMPLE_TEXTURECUBE
#undef PLATFORM_SAMPLE_TEXTURECUBE
#define PLATFORM_SAMPLE_TEXTURECUBE(textureName, samplerName, coord3) textureName.SampleLevel(samplerName, coord3, 0)
#endif