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//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef SHADERVARIABLESGLOBAL_CS_HLSL
#define SHADERVARIABLESGLOBAL_CS_HLSL
//
// UnityEngine.Rendering.HighDefinition.ShaderVariablesGlobal: static fields
//
#define RENDERING_LAYERS_MASK (65535)
// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesGlobal
// PackingRules = Exact
GLOBAL_CBUFFER_START(ShaderVariablesGlobal, b0)
float4x4 _ViewMatrix;
float4x4 _CameraViewMatrix;
float4x4 _InvViewMatrix;
float4x4 _ProjMatrix;
float4x4 _InvProjMatrix;
float4x4 _ViewProjMatrix;
float4x4 _CameraViewProjMatrix;
float4x4 _InvViewProjMatrix;
float4x4 _NonJitteredViewProjMatrix;
float4x4 _NonJitteredInvViewProjMatrix;
float4x4 _PrevViewProjMatrix;
float4x4 _PrevInvViewProjMatrix;
float4 _WorldSpaceCameraPos_Internal;
float4 _PrevCamPosRWS_Internal;
float4 _ScreenSize;
float4 _PostProcessScreenSize;
float4 _RTHandleScale;
float4 _RTHandleScaleHistory;
float4 _RTHandlePostProcessScale;
float4 _RTHandlePostProcessScaleHistory;
float4 _DynamicResolutionFullscreenScale;
float4 _ZBufferParams;
float4 _ProjectionParams;
float4 _InvProjParams;
float4 unity_OrthoParams;
float4 _ScreenParams;
float4 _FrustumPlanes[6];
float4 _ShadowFrustumPlanes[6];
float4 _TaaFrameInfo;
float4 _TaaJitterStrength;
float4 _Time;
float4 _SinTime;
float4 _CosTime;
float4 unity_DeltaTime;
float4 _TimeParameters;
float4 _LastTimeParameters;
float4 _PlanetCenterRadius;
float4 _PlanetUpAltitude;
int _FogEnabled;
int _PBRFogEnabled;
int _EnableVolumetricFog;
float _MaxFogDistance;
float4 _FogColor;
float _FogColorMode;
float _GlobalMipBias;
float _GlobalMipBiasPow2;
uint _RayTracingCheckerIndex;
float4 _MipFogParameters;
float4 _HeightFogBaseScattering;
float _HeightFogBaseExtinction;
float _HeightFogBaseHeight;
float _GlobalFogAnisotropy;
int _VolumetricFilteringEnabled;
float2 _HeightFogExponents;
int _FogDirectionalOnly;
float _FogGIDimmer;
float4 _VBufferViewportSize;
float4 _VBufferLightingViewportScale;
float4 _VBufferLightingViewportLimit;
float4 _VBufferDistanceEncodingParams;
float4 _VBufferDistanceDecodingParams;
uint _VBufferSliceCount;
float _VBufferRcpSliceCount;
float _VBufferRcpInstancedViewCount;
float _VBufferLastSliceDist;
float4 _ShadowAtlasSize;
float4 _CascadeShadowAtlasSize;
float4 _AreaShadowAtlasSize;
float4 _CachedShadowAtlasSize;
float4 _CachedAreaShadowAtlasSize;
float4 _BoundsSS;
float _UpDirectionX;
float _UpDirectionY;
float _BufferStride;
int _EnableWater;
float4 _WaterAmbientProbe;
float4 _UnderWaterScatteringExtinction;
float4 _UnderWaterUpHeight;
int _UnderWaterSurfaceIndex;
float _UnderWaterCausticsIntensity;
float _UnderWaterCausticsPlaneBlendDistance;
float _UnderWaterCausticsTilingFactor;
float4x4 _UnderWaterSurfaceTransform_Inverse;
float _UnderWaterCausticsMaxLOD;
float _UnderWaterCausticsShadowIntensity;
float _UnderWaterCausticsRegionSize;
int _CustomOutputForCustomPass;
int _PreRefractionPass;
int _SpecularFade;
uint _EnableRenderingLayers;
int _ReflectionsMode;
uint _DirectionalLightCount;
uint _PunctualLightCount;
uint _AreaLightCount;
uint _EnvLightCount;
uint _WorldDirectionalLightCount;
uint _WorldPunctualLightCount;
uint _WorldAreaLightCount;
uint _WorldEnvLightCount;
int _EnvLightSkyEnabled;
uint _CascadeShadowCount;
int _DirectionalShadowIndex;
uint _EnableLightLayers;
uint _EnableSkyReflection;
uint _EnableSSRefraction;
float _SSRefractionInvScreenWeightDistance;
float _ColorPyramidLodCount;
float _DirectionalTransmissionMultiplier;
float _ProbeExposureScale;
float _ContactShadowOpacity;
float _ReplaceDiffuseForIndirect;
float4 _AmbientOcclusionParam;
float _IndirectDiffuseLightingMultiplier;
uint _IndirectDiffuseLightingLayers;
float _ReflectionLightingMultiplier;
uint _ReflectionLightingLayers;
float _MicroShadowOpacity;
uint _EnableProbeVolumes;
uint _ProbeVolumeCount;
float _SlopeScaleDepthBias;
float4 _CookieAtlasSize;
float4 _CookieAtlasData;
float4 _ReflectionAtlasCubeData;
float4 _ReflectionAtlasPlanarData;
uint _NumTileFtplX;
uint _NumTileFtplY;
float g_fClustScale;
float g_fClustBase;
float g_fNearPlane;
float g_fFarPlane;
int g_iLog2NumClusters;
uint g_isLogBaseBufferEnabled;
uint _NumTileClusteredX;
uint _NumTileClusteredY;
int _EnvSliceSize;
uint _EnableDecalLayers;
float4 _ShapeParamsAndMaxScatterDists[16];
float4 _TransmissionTintsAndFresnel0[16];
float4 _WorldScalesAndFilterRadiiAndThicknessRemaps[16];
float4 _DualLobeAndDiffusePower[16];
uint4 _DiffusionProfileHashTable[16];
uint _EnableSubsurfaceScattering;
uint _TexturingModeFlags;
uint _TransmissionFlags;
uint _DiffusionProfileCount;
float2 _DecalAtlasResolution;
uint _EnableDecals;
uint _DecalCount;
float _OffScreenDownsampleFactor;
uint _OffScreenRendering;
uint _XRViewCount;
int _FrameCount;
float4 _CoarseStencilBufferSize;
int _IndirectDiffuseMode;
int _EnableRayTracedReflections;
int _RaytracingFrameIndex;
uint _EnableRecursiveRayTracing;
int _TransparentCameraOnlyMotionVectors;
float _GlobalTessellationFactorMultiplier;
float _SpecularOcclusionBlend;
float _DeExposureMultiplier;
float4 _ScreenSizeOverride;
float4 _ScreenCoordScaleBias;
float2 _VolumetricCloudsShadowScale;
uint _EnableComputeThickness;
float _VolumetricCloudsFallBackValue;
float4 _VolumetricCloudsShadowOriginToggle;
float4 _ColorPyramidUvScaleAndLimitCurrentFrame;
float4 _ColorPyramidUvScaleAndLimitPrevFrame;
CBUFFER_END
#endif