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using UnityEngine.Playables;
namespace UnityEngine.Rendering.HighDefinition
{
// This structure's only goal is to keep track of the limits of the clip to be able to
// correctly update the simulation time of the water
class WaterSurfacePlayableBehaviour : PlayableBehaviour
{
public double clipStart { get; set; }
public double clipEnd { get; set; }
}
}