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34 lines
1.4 KiB
34 lines
1.4 KiB
using System;
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using UnityEditor.UIElements;
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using UnityEditor.Graphing;
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using UnityEditor.Graphing.Util;
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using UnityEngine.UIElements;
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namespace UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers
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{
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[SGPropertyDrawer(typeof(PositionNode))]
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class PositionNodePropertyDrawer : AbstractMaterialNodePropertyDrawer
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{
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internal override void AddCustomNodeProperties(VisualElement parentElement, AbstractMaterialNode nodeBase, Action setNodesAsDirtyCallback, Action updateNodeViewsCallback)
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{
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var node = nodeBase as PositionNode;
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var previewField = new EnumField(node.m_PositionSource);
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var propertyRow = new PropertyRow(new Label("Source"));
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propertyRow.Add(previewField, (field) =>
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{
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field.RegisterValueChangedCallback(evt =>
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{
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if (evt.newValue.Equals(node.m_PositionSource))
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return;
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setNodesAsDirtyCallback?.Invoke();
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node.owner.owner.RegisterCompleteObjectUndo("Change position source");
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node.m_PositionSource = (UnityEditor.ShaderGraph.Internal.PositionSource)evt.newValue;
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updateNodeViewsCallback?.Invoke();
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node.Dirty(ModificationScope.Graph);
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});
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});
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parentElement.Add(propertyRow);
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}
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}
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}
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