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29 lines
1.3 KiB
29 lines
1.3 KiB
using System;
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using System.Reflection;
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using UnityEngine;
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using UnityEditor.UIElements;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Drawing;
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using UnityEditor.Graphing.Util;
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using UnityEditor.ShaderGraph.Internal;
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using UnityEngine.UIElements;
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namespace UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers
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{
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[SGPropertyDrawer(typeof(SampleTexture2DNode))]
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class SampleTexture2DNodePropertyDrawer : AbstractMaterialNodePropertyDrawer
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{
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internal override void AddCustomNodeProperties(VisualElement parentElement, AbstractMaterialNode nodeBase, Action setNodesAsDirtyCallback, Action updateNodeViewsCallback)
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{
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var node = nodeBase as SampleTexture2DNode;
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PropertyDrawerUtils.AddCustomCheckboxProperty(
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parentElement, nodeBase, setNodesAsDirtyCallback, updateNodeViewsCallback,
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"Use Global Mip Bias", "Change Enable Global Mip Bias",
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() => node.enableGlobalMipBias, (val) => node.enableGlobalMipBias = val);
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PropertyDrawerUtils.AddCustomEnumProperty<Texture2DMipSamplingMode>(
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parentElement, nodeBase, setNodesAsDirtyCallback, updateNodeViewsCallback,
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"Mip Sampling Mode", "Change Mip Sampling Mode",
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() => node.mipSamplingMode, (val) => node.mipSamplingMode = val);
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}
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}
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}
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