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61 lines
2.0 KiB
61 lines
2.0 KiB
using System;
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using UnityEditor.UIElements;
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using UnityEditor.Graphing;
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using UnityEditor.Graphing.Util;
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using UnityEngine.UIElements;
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using UnityEditor.ShaderGraph.Internal;
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namespace UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers
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{
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[SGPropertyDrawer(typeof(TransformNode))]
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class TransformNodePropertyDrawer : AbstractMaterialNodePropertyDrawer
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{
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TransformNode node;
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PropertyRow normalizePropRow;
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void UpdateVisibility()
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{
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normalizePropRow.visible = (node.sgVersion >= 2) && (node.conversionType != ConversionType.Position);
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}
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internal override void AddCustomNodeProperties(VisualElement parentElement, AbstractMaterialNode nodeBase, Action setNodesAsDirtyCallback, Action updateNodeViewsCallback)
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{
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node = nodeBase as TransformNode;
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var normalizeControl = new Toggle();
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normalizeControl.value = node.normalize;
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normalizePropRow = new PropertyRow(new Label("Normalize Output"));
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normalizePropRow.Add(normalizeControl, (field) =>
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{
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field.RegisterValueChangedCallback(evt =>
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{
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if (evt.newValue.Equals(node.normalize))
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return;
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setNodesAsDirtyCallback?.Invoke();
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node.owner.owner.RegisterCompleteObjectUndo("Change normalize");
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node.normalize = evt.newValue;
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updateNodeViewsCallback?.Invoke();
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node.Dirty(ModificationScope.Graph);
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});
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});
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parentElement.Add(normalizePropRow);
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UpdateVisibility();
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node.RegisterCallback(OnNodeModified);
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}
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// when node is modified we want to update the visibility
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void OnNodeModified(AbstractMaterialNode node, ModificationScope scope)
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{
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UpdateVisibility();
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}
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internal override void DisposePropertyDrawer()
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{
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node.UnregisterCallback(OnNodeModified);
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}
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}
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}
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