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namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
internal class FieldDescriptor
{
// Default
public string tag { get; }
public string name { get; }
public string define { get; }
public string interpolation { get; }
// StructField
public string type { get; }
public int vectorCount { get; }
public string semantic { get; }
public string preprocessor { get; }
public StructFieldOptions subscriptOptions { get; }
public FieldDescriptor(string tag, string name, string define)
{
this.tag = tag;
this.name = name;
this.define = define;
}
public FieldDescriptor(string tag, string name, string define, ShaderValueType type,
string semantic = "", string preprocessor = "", StructFieldOptions subscriptOptions = StructFieldOptions.Static, string interpolation = "")
{
this.tag = tag;
this.name = name;
this.define = define;
this.type = type.ToShaderString();
this.vectorCount = type.GetVectorCount();
this.semantic = semantic;
this.preprocessor = preprocessor;
this.interpolation = interpolation;
this.subscriptOptions = subscriptOptions;
}
public FieldDescriptor(string tag, string name, string define, string type,
string semantic = "", string preprocessor = "", StructFieldOptions subscriptOptions = StructFieldOptions.Static, string interpolation = "")
{
this.tag = tag;
this.name = name;
this.define = define;
this.type = type;
this.vectorCount = 0;
this.semantic = semantic;
this.preprocessor = preprocessor;
this.interpolation = interpolation;
this.subscriptOptions = subscriptOptions;
}
}
}