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27 lines
1.0 KiB
27 lines
1.0 KiB
using System;
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using UnityEditor.ShaderGraph.Internal;
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namespace UnityEditor.ShaderGraph
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{
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static class ShaderGeneratorNames
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{
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private static string[] UV = { "uv0", "uv1", "uv2", "uv3" };
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public static int UVCount = 4;
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public const string ScreenPosition = "ScreenPosition";
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public const string NDCPosition = "NDCPosition"; // normalized device coordinates, [0,1] across view, origin in lower left
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public const string PixelPosition = "PixelPosition"; // pixel coordinates
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public const string VertexColor = "VertexColor";
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public const string FaceSign = "FaceSign";
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public const string TimeParameters = "TimeParameters";
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public const string BoneWeights = "BoneWeights";
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public const string BoneIndices = "BoneIndices";
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public const string VertexID = "VertexID";
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public const string InstanceID = "InstanceID";
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public static string GetUVName(this UVChannel channel)
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{
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return UV[(int)channel];
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}
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}
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}
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