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using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.Rendering
{
/// <summary>
/// Interface to extend to provide UI
/// </summary>
public interface ICoreRenderPipelinePreferencesProvider
{
/// <summary>
/// The list of keywords for user search
/// </summary>
List<string> keywords { get; }
/// <summary>
/// The header of the panel
/// </summary>
GUIContent header { get; }
/// <summary>
/// Renders the Preferences UI for this provider
/// </summary>
void PreferenceGUI();
}
}