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namespace UnityEditor.Rendering
{
internal class SerializedProbeVolume
{
internal SerializedProperty mode;
internal SerializedProperty size;
internal SerializedProperty fillEmptySpaces;
internal SerializedProperty overridesSubdivision;
internal SerializedProperty objectLayerMask;
internal SerializedProperty minRendererVolumeSize;
internal SerializedProperty overrideRendererFilters;
internal SerializedProperty minSubdivisionLevel;
internal SerializedProperty maxSubdivisionLevel;
internal SerializedObject serializedObject;
internal SerializedProbeVolume(SerializedObject obj)
{
serializedObject = obj;
mode = serializedObject.FindProperty("mode");
size = serializedObject.FindProperty("size");
objectLayerMask = serializedObject.FindProperty("objectLayerMask");
minRendererVolumeSize = serializedObject.FindProperty("minRendererVolumeSize");
overrideRendererFilters = serializedObject.FindProperty("overrideRendererFilters");
minSubdivisionLevel = serializedObject.FindProperty("lowestSubdivLevelOverride");
maxSubdivisionLevel = serializedObject.FindProperty("highestSubdivLevelOverride");
overridesSubdivision = serializedObject.FindProperty("overridesSubdivLevels");
fillEmptySpaces = serializedObject.FindProperty("fillEmptySpaces");
}
internal void Apply()
{
serializedObject.ApplyModifiedProperties();
}
}
}