You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

252 lines
7.0 KiB

using System;
using System.Collections;
using System.Collections.Generic;
namespace UnityEngine.Rendering
{
/// <summary>
/// On List Changed Event Args.
/// </summary>
/// <typeparam name="T">List type.</typeparam>
public sealed class ListChangedEventArgs<T> : EventArgs
{
/// <summary>
/// Index
/// </summary>
public readonly int index;
/// <summary>
/// Item
/// </summary>
public readonly T item;
/// <summary>
/// Constructor.
/// </summary>
/// <param name="index">Index</param>
/// <param name="item">Item</param>
public ListChangedEventArgs(int index, T item)
{
this.index = index;
this.item = item;
}
}
/// <summary>
/// List changed event handler.
/// </summary>
/// <typeparam name="T">List type.</typeparam>
/// <param name="sender">Sender.</param>
/// <param name="e">List changed even arguments.</param>
public delegate void ListChangedEventHandler<T>(ObservableList<T> sender, ListChangedEventArgs<T> e);
/// <summary>
/// Observable list.
/// </summary>
/// <typeparam name="T">Type of the list.</typeparam>
public class ObservableList<T> : IList<T>
{
IList<T> m_List;
/// <summary>
/// Added item event.
/// </summary>
public event ListChangedEventHandler<T> ItemAdded;
/// <summary>
/// Removed item event.
/// </summary>
public event ListChangedEventHandler<T> ItemRemoved;
/// <summary>
/// Accessor.
/// </summary>
/// <param name="index">Item index.</param>
/// <value>The item at the provided index.</value>
public T this[int index]
{
get { return m_List[index]; }
set
{
OnEvent(ItemRemoved, index, m_List[index]);
m_List[index] = value;
OnEvent(ItemAdded, index, value);
}
}
/// <summary>
/// Number of elements in the list.
/// </summary>
public int Count
{
get { return m_List.Count; }
}
/// <summary>
/// Is the list read only?
/// </summary>
public bool IsReadOnly
{
get { return false; }
}
/// <summary>
/// Default Constructor.
/// </summary>
public ObservableList()
: this(0) { }
/// <summary>
/// Constructor.
/// </summary>
/// <param name="capacity">Allocation size.</param>
public ObservableList(int capacity)
{
m_List = new List<T>(capacity);
}
/// <summary>
/// Constructor.
/// </summary>
/// <param name="collection">Input list.</param>
public ObservableList(IEnumerable<T> collection)
{
m_List = new List<T>(collection);
}
void OnEvent(ListChangedEventHandler<T> e, int index, T item)
{
if (e != null)
e(this, new ListChangedEventArgs<T>(index, item));
}
/// <summary>
/// Check if an element is present in the list.
/// </summary>
/// <param name="item">Item to test against.</param>
/// <returns>True if the item is in the list.</returns>
public bool Contains(T item)
{
return m_List.Contains(item);
}
/// <summary>
/// Get the index of an item.
/// </summary>
/// <param name="item">The object to locate in the list.</param>
/// <returns>The index of the item in the list if it exists, -1 otherwise.</returns>
public int IndexOf(T item)
{
return m_List.IndexOf(item);
}
/// <summary>
/// Add an item to the list.
/// </summary>
/// <param name="item">Item to add to the list.</param>
public void Add(T item)
{
m_List.Add(item);
OnEvent(ItemAdded, m_List.IndexOf(item), item);
}
/// <summary>
/// Add multiple objects to the list.
/// </summary>
/// <param name="items">Items to add to the list.</param>
public void Add(params T[] items)
{
foreach (var i in items)
Add(i);
}
/// <summary>
/// Insert an item in the list.
/// </summary>
/// <param name="index">Index at which to insert the new item.</param>
/// <param name="item">Item to insert in the list.</param>
public void Insert(int index, T item)
{
m_List.Insert(index, item);
OnEvent(ItemAdded, index, item);
}
/// <summary>
/// Remove an item from the list.
/// </summary>
/// <param name="item">Item to remove from the list.</param>
/// <returns>True if the item was successfuly removed. False otherise.</returns>
public bool Remove(T item)
{
int index = m_List.IndexOf(item);
bool ret = m_List.Remove(item);
if (ret)
OnEvent(ItemRemoved, index, item);
return ret;
}
/// <summary>
/// Remove multiple items from the list.
/// </summary>
/// <param name="items">Items to remove from the list.</param>
/// <returns>The number of removed items.</returns>
public int Remove(params T[] items)
{
if (items == null)
return 0;
int count = 0;
foreach (var i in items)
count += Remove(i) ? 1 : 0;
return count;
}
/// <summary>
/// Remove an item at a specific index.
/// </summary>
/// <param name="index">Index of the item to remove.</param>
public void RemoveAt(int index)
{
var item = m_List[index];
m_List.RemoveAt(index);
OnEvent(ItemRemoved, index, item);
}
/// <summary>
/// Clear the list.
/// </summary>
public void Clear()
{
while (Count > 0)
RemoveAt(Count - 1);
}
/// <summary>
/// Copy items in the list to an array.
/// </summary>
/// <param name="array">Destination array.</param>
/// <param name="arrayIndex">Starting index.</param>
public void CopyTo(T[] array, int arrayIndex)
{
m_List.CopyTo(array, arrayIndex);
}
/// <summary>
/// Get enumerator.
/// </summary>
/// <returns>The list enumerator.</returns>
public IEnumerator<T> GetEnumerator()
{
return m_List.GetEnumerator();
}
/// <summary>
/// Get enumerator.
/// </summary>
/// <returns>The list enumerator.</returns>
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}