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64 lines
2.0 KiB
64 lines
2.0 KiB
using UnityEngine.UI;
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namespace UnityEngine.Rendering.UI
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{
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/// <summary>
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/// DebugUIHandler for group widget.
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/// </summary>
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public class DebugUIHandlerGroup : DebugUIHandlerWidget
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{
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/// <summary>Name of the group.</summary>
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public Text nameLabel;
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/// <summary>Header of the group.</summary>
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public Transform header;
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DebugUI.Container m_Field;
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DebugUIHandlerContainer m_Container;
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internal override void SetWidget(DebugUI.Widget widget)
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{
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base.SetWidget(widget);
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m_Field = CastWidget<DebugUI.Container>();
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m_Container = GetComponent<DebugUIHandlerContainer>();
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if (m_Field.hideDisplayName)
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header.gameObject.SetActive(false);
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else
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nameLabel.text = m_Field.displayName;
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}
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/// <summary>
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/// OnSelection implementation.
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/// </summary>
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/// <param name="fromNext">True if the selection wrapped around.</param>
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/// <param name="previous">Previous widget.</param>
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/// <returns>True if the selection is allowed.</returns>
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public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
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{
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if (!fromNext && !m_Container.IsDirectChild(previous))
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{
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var lastItem = m_Container.GetLastItem();
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DebugManager.instance.ChangeSelection(lastItem, false);
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return true;
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}
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return false;
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}
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/// <summary>
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/// Next implementation.
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/// </summary>
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/// <returns>Next widget UI handler, parent if there is none.</returns>
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public override DebugUIHandlerWidget Next()
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{
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if (m_Container == null)
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return base.Next();
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var firstChild = m_Container.GetFirstItem();
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if (firstChild == null)
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return base.Next();
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return firstChild;
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}
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}
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}
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