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21 lines
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using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
namespace UnityEngine.Rendering
{
internal static class MemoryUtilities
{
public unsafe static T* Malloc<T>(int count, Allocator allocator) where T : unmanaged
{
return (T*)UnsafeUtility.Malloc(
UnsafeUtility.SizeOf<T>() * count,
UnsafeUtility.AlignOf<T>(),
allocator);
}
public unsafe static void Free<T>(T* p, Allocator allocator) where T : unmanaged
{
UnsafeUtility.Free(p, allocator);
}
}
}