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16 lines
442 B

using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
namespace UnityEditor.Rendering.HighDefinition
{
[CustomEditor(typeof(StaticLightingSky))]
[DisallowMultipleComponent]
class StaticLightingSkyEditor : Editor
{
public override void OnInspectorGUI()
{
EditorGUILayout.LabelField(EditorGUIUtility.TrTextContent("Go to LightingWindow for edition."));
}
}
}