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92 lines
2.9 KiB

Shader "Hidden/HDRP/GPUInlineDebugDrawer"
{
SubShader
{
Tags{ "RenderPipeline" = "HDRenderPipeline" }
// WS
Pass
{
Name "LineWSNoDepthTest"
Tags{ "LightMode" = "Forward" "RenderQueue" = "Transparent" }
Blend One One
ZWrite Off
Cull Off
ZTest Always
HLSLPROGRAM
#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
#pragma target 5.0
#pragma vertex vert
#pragma fragment frag
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/GPUInlineDebugDrawer.hlsl"
#define GPU_INLINE_DEBUG_DRAWER_WS
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/GPUInlineDebugDrawerCommon.hlsl"
ENDHLSL
}
// CS
Pass
{
Name "LineCSNoDepthTest"
Tags{ "LightMode" = "Forward" "RenderQueue" = "Transparent" }
Blend One One
ZWrite Off
Cull Off
ZTest Always
HLSLPROGRAM
#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
#pragma target 5.0
#pragma vertex vert
#pragma fragment frag
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/GPUInlineDebugDrawer.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/GPUInlineDebugDrawerCommon.hlsl"
ENDHLSL
}
// CS
Pass
{
Name "PlotRingBufferPass"
Tags{ "LightMode" = "Forward" "RenderQueue" = "Transparent" }
Blend One One
ZWrite Off
Cull Off
ZTest Always
HLSLPROGRAM
#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
#pragma target 5.0
#pragma vertex vertPlotRingBuffer
#pragma fragment frag
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/GPUInlineDebugDrawer.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/GPUInlineDebugDrawerCommon.hlsl"
ENDHLSL
}
}
}