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24 lines
1008 B
24 lines
1008 B
using System;
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namespace UnityEngine.Rendering.HighDefinition
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{
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// Deprecated, kept for migration
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[Obsolete()]
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[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
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class VolumetricFog : AtmosphericScattering
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{
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public ColorParameter albedo = new ColorParameter(Color.white);
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public MinFloatParameter meanFreePath = new MinFloatParameter(1000000.0f, 1.0f);
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public FloatParameter baseHeight = new FloatParameter(0.0f);
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public FloatParameter maximumHeight = new FloatParameter(10.0f);
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public ClampedFloatParameter anisotropy = new ClampedFloatParameter(0.0f, -1.0f, 1.0f);
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public ClampedFloatParameter globalLightProbeDimmer = new ClampedFloatParameter(1.0f, 0.0f, 1.0f);
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public BoolParameter enableDistantFog = new BoolParameter(false);
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internal override void PushShaderParameters(HDCamera hdCamera, CommandBuffer cmd)
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{
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}
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VolumetricFog() => displayName = "Volumetric Fog (Deprecated)";
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}
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}
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