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//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef SHADERVARIABLESSCREENSPACEREFLECTION_CS_HLSL
#define SHADERVARIABLESSCREENSPACEREFLECTION_CS_HLSL
// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesScreenSpaceReflection
// PackingRules = Exact
CBUFFER_START(ShaderVariablesScreenSpaceReflection)
float _SsrThicknessScale;
float _SsrThicknessBias;
int _SsrStencilBit;
int _SsrIterLimit;
float _SsrRoughnessFadeEnd;
float _SsrRoughnessFadeRcpLength;
float _SsrRoughnessFadeEndTimesRcpLength;
float _SsrEdgeFadeRcpLength;
int _SsrDepthPyramidMaxMip;
int _SsrColorPyramidMaxMip;
int _SsrReflectsSky;
float _SsrAccumulationAmount;
float _SsrPBRSpeedRejection;
float _SsrPBRBias;
float _SsrPRBSpeedRejectionScalerFactor;
float _SsrPBRPad0;
CBUFFER_END
#endif