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//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef GGXCONVOLUTION_CS_HLSL
#define GGXCONVOLUTION_CS_HLSL
//
// UnityEngine.Rendering.HighDefinition.LightSamplingParameters: static fields
//
#define LIGHTSAMPLINGPARAMETERS_TEXTURE_HEIGHT (256)
#define LIGHTSAMPLINGPARAMETERS_TEXTURE_WIDTH (512)
#endif