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39 lines
1.3 KiB
39 lines
1.3 KiB
using System;
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using System.Linq;
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using UnityEngine;
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namespace UnityEditor.VFX.Operator
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{
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class CrossProductDeprecated : VFXOperator
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{
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public class InputProperties
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{
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[Tooltip("The first operand.")]
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public Vector3 a = Vector3.right;
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[Tooltip("The second operand.")]
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public Vector3 b = Vector3.up;
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}
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public class OutputProperties
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{
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public Vector3 o = Vector3.zero;
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}
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override public string name { get { return "Cross Product (deprecated)"; } }
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protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
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{
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return new[] { VFXOperatorUtility.Cross(inputExpression[0], inputExpression[1]) };
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}
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public override sealed void Sanitize(int version)
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{
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var crossProduct = ScriptableObject.CreateInstance(typeof(CrossProduct)) as VFXOperatorNumericUniform;
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crossProduct.SetOperandType(typeof(Vector3));
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VFXSlot.CopyLinksAndValue(crossProduct.inputSlots[0], inputSlots[0], true);
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VFXSlot.CopyLinksAndValue(crossProduct.inputSlots[1], inputSlots[1], true);
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VFXSlot.CopyLinks(crossProduct.outputSlots[0], outputSlots[0], true);
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VFXModel.ReplaceModel(crossProduct, this);
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}
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}
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}
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