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using UnityEngine;
namespace UnityEditor.VFX.Operator
{
[VFXHelpURL("Operator-Volume(AxisAlignedBox)")]
[VFXInfo(name = "Volume (Axis Aligned Box)", category = "Math/Geometry")]
class AABoxVolume : VFXOperator
{
public class InputProperties
{
[Tooltip("Sets the box used for the volume calculation.")]
public AABox box = new AABox();
}
public class OutputProperties
{
[Tooltip("Outputs the volume of the box.")]
public float volume;
}
override public string name { get { return "Volume (Axis Aligned Box)"; } }
protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
{
return new VFXExpression[] { VFXOperatorUtility.BoxVolume(inputExpression[1]) };
}
}
}