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using UnityEngine;
namespace UnityEditor.VFX.Operator
{
[VFXHelpURL("Operator-Asin")]
[VFXInfo(name = "Asin", category = "Math/Trigonometry", synonyms = new []{ "arc", "sine" })]
class Asin : VFXOperatorNumericUniform
{
public class InputProperties
{
[Range(-1.0f, 1.0f)]
public float x = 0.0f;
}
protected override sealed string operatorName { get { return "Asin"; } }
protected override sealed ValidTypeRule typeFilter { get { return ValidTypeRule.allowEverythingExceptInteger; } }
protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
{
return new[] { new VFXExpressionASin(inputExpression[0]) };
}
}
}