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876 B

using UnityEngine;
namespace UnityEditor.VFX.Operator
{
[VFXHelpURL("Operator-BitwiseComplement")]
[VFXInfo(name = "Complement", category = "Bitwise")]
class BitwiseComplement : VFXOperator
{
override public string name { get { return "Complement"; } }
public class InputProperties
{
[Tooltip("Sets the operand")]
public uint x = 0;
}
public class OutputProperties
{
[Tooltip("Outputs the result of the logical NOT operation for the specified operand. For example, 7 (0111 in binary) will return 8 (1000 in binary).")]
public uint o = 0;
}
protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
{
return new[] { new VFXExpressionBitwiseComplement(inputExpression[0]) };
}
}
}