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using System.Collections.Generic;
using UnityEngine.VFX;
namespace UnityEditor.VFX.Operator
{
[VFXHelpURL("Operator-Epsilon")]
[VFXInfo(name = "Epsilon (ε)", category = "Math/Constants")]
class Epsilon : VFXOperator
{
override public string name { get { return "Epsilon (ε)"; } }
protected override IEnumerable<VFXPropertyWithValue> outputProperties
{
get
{
yield return new VFXPropertyWithValue(new VFXProperty(typeof(float), "ε"));
}
}
protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
{
return new[] { VFXOperatorUtility.EpsilonExpression[VFXValueType.Float] };
}
}
}