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32 lines
1.0 KiB
32 lines
1.0 KiB
using UnityEngine;
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namespace UnityEditor.VFX.Operator
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{
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//[VFXHelpURL("Operator-PerParticleTotalTime")]
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[VFXInfo(name = "Total Time (Per-Particle)", category = "Time")]
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class PerParticleTotalTime : VFXOperator
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{
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public class OutputProperties
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{
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[Tooltip("Outputs the delta time with a random per-particle offset. This is useful for preventing particles in fast simulations from receiving similar attributes when they share the same delta time.")]
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public float t = 0;
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}
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public override string name
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{
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get
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{
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return "Total Time (Per-Particle)";
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}
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}
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protected override VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
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{
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VFXExpression[] output = new VFXExpression[]
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{
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VFXBuiltInExpression.TotalTime + (VFXBuiltInExpression.DeltaTime * VFXOperatorUtility.FixedRandom(0xc43388e9, VFXSeedMode.PerParticle)),
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};
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return output;
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}
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}
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}
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