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using UnityEngine;
namespace UnityEditor.VFX.Operator
{
[VFXHelpURL("Operator-PolarToRectangular")]
[VFXInfo(category = "Math/Coordinates")]
class PolarToRectangular : VFXOperator
{
public class InputProperties
{
[Tooltip("Sets the angular coordinate (Polar angle).")]
public float Angle = 45.0f;
[Tooltip("Sets the radial coordinate (Radius).")]
public float distance = 1.0f;
}
public class OutputProperties
{
[Tooltip("Outputs the polar coordinates (r,θ) in rectangular (x,y) coordinates.")]
public Vector2 coord = Vector2.zero;
}
override public string name { get { return "Polar to Rectangular"; } }
protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
{
return new[] { VFXOperatorUtility.PolarToRectangular(VFXOperatorUtility.DegToRad(inputExpression[0]), inputExpression[1]) };
}
}
}