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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor.Experimental.VFX.Utility;
namespace UnityEditor.VFX.Operator
{
[VFXHelpURL("Operator-SamplePointCache")]
[VFXInfo(category = "Sampling", experimental = true)]
class SamplePointCache : VFXOperator
{
override public string name { get { return "Sample Point Cache"; } }
[VFXSetting, Tooltip("Specifies the Point Cache Asset to sample from.")]
public PointCacheAsset asset;
public class InputProperties
{
[Tooltip("Sets the index of the point to sample.")]
public uint index = 0u;
}
[VFXSetting, SerializeField, Tooltip("Specifies how Unity handles the sample when the particleId is out of the point cache bounds.")]
private VFXOperatorUtility.SequentialAddressingMode mode = VFXOperatorUtility.SequentialAddressingMode.Wrap;
private static Type GetOutputType(Texture2D surface)
{
switch (surface.format)
{
case TextureFormat.Alpha8:
return typeof(float);
case TextureFormat.RGBA32:
return typeof(Vector3);
case TextureFormat.RHalf:
return typeof(float);
case TextureFormat.RGBAHalf:
return typeof(Vector3);
default:
throw new InvalidOperationException("Unsupported texture format : " + surface.format);
}
}
protected override IEnumerable<VFXPropertyWithValue> outputProperties
{
get
{
if (!object.ReferenceEquals(asset, null))
{
if (asset == null)
asset = EditorUtility.InstanceIDToObject(asset.GetInstanceID()) as PointCacheAsset;
yield return new VFXPropertyWithValue(new VFXProperty(typeof(uint), "Point Count"));
foreach (var surface in asset.surfaces)
yield return new VFXPropertyWithValue(new VFXProperty(GetOutputType(surface), surface.name));
}
}
}
protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
{
VFXExpression[] expressions = new VFXExpression[asset.surfaces.Length + 1];
expressions[0] = VFXValue.Constant((uint)asset.PointCount);
for (int i = 0; i < asset.surfaces.Length; i++)
{
var surfaceExpr = VFXValue.Constant(asset.surfaces[i]);
VFXExpression height = new VFXExpressionTextureHeight(surfaceExpr);
VFXExpression width = new VFXExpressionTextureWidth(surfaceExpr);
VFXExpression u_index = VFXOperatorUtility.ApplyAddressingMode(inputExpression[0], new VFXExpressionMin(height * width, expressions[0]), mode);
VFXExpression y = u_index / width;
VFXExpression x = u_index - (y * width);
Type outputType = GetOutputType(asset.surfaces[i]);
var type = typeof(VFXExpressionSampleAttributeMap<>).MakeGenericType(outputType);
var outputExpr = Activator.CreateInstance(type, new object[] { surfaceExpr, x, y });
expressions[i + 1] = (VFXExpression)outputExpr;
}
return expressions;
}
}
}