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49 lines
1.5 KiB
49 lines
1.5 KiB
using System;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.VFX.Operator
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{
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[VFXHelpURL("Operator-SquaredDistance")]
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[VFXInfo(category = "Math/Vector")]
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class SquaredDistance : VFXOperatorNumericUniform
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{
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public class InputProperties
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{
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[Tooltip("The first operand.")]
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public Vector3 a = Vector3.zero;
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[Tooltip("The second operand.")]
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public Vector3 b = Vector3.zero;
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}
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protected override sealed Type GetExpectedOutputTypeOfOperation(IEnumerable<Type> inputTypes)
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{
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var type = inputTypes.First(); //derive from VFXOperatorNumericUniform, First is suitable
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return VFXExpression.GetMatchingScalar(type);
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}
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protected sealed override string expectedOutputName
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{
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get
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{
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return "d";
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}
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}
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protected override sealed VFXPropertyAttributes expectedOutputAttributes
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{
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get
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{
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return new VFXPropertyAttributes(new TooltipAttribute("The squared distance between a and b."));
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}
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}
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protected override sealed string operatorName { get { return "Squared Distance"; } }
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protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
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{
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return new[] { VFXOperatorUtility.SqrDistance(inputExpression[0], inputExpression[1]) };
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}
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}
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}
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