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namespace UnityEditor.VFX.Operator
{
[VFXHelpURL("Operator-Subtract")]
[VFXInfo(category = "Math/Arithmetic")]
class Subtract : VFXOperatorNumericCascadedUnified
{
protected override sealed string operatorName { get { return "Subtract"; } }
protected override sealed double defaultValueDouble { get { return 0.0; } }
protected override sealed VFXExpression ComposeExpression(VFXExpression a, VFXExpression b)
{
return a - b;
}
}
}