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using System;
using System.Linq;
using UnityEngine;
namespace UnityEditor.VFX.Operator
{
[VFXHelpURL("Operator-Transform(Position)")]
[VFXInfo(name = "Transform (Position)", category = "Math/Geometry")]
class TransformPosition : VFXOperator
{
public class InputProperties
{
[Tooltip("Sets the transform to be used in the transformation.")]
public Transform transform = Transform.defaultValue;
[Tooltip("Sets the position to be transformed.")]
public Position position;
}
public class OutputProperties
{
[Tooltip("Outputs the transformed position.")]
public Position tPos;
}
override public string name { get { return "Transform (Position)"; } }
public override void Sanitize(int version)
{
if (version < 4)
{
SanitizeHelper.MigrateVector3OutputToSpaceableKeepingLegacyBehavior(this, "Position");
}
base.Sanitize(version);
}
protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
{
return new VFXExpression[] { new VFXExpressionTransformPosition(inputExpression[0], inputExpression[1]) };
}
}
}