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// Depth Normal pass
Pass
{
Name ${VFXPassDepthNormal}
Tags { "LightMode"=${VFXPassDepthNormal} }
ZWrite On
Blend Off
HLSLPROGRAM
#define VFX_PASSDEPTH VFX_PASSDEPTH_ACTUAL
#define WRITE_NORMAL_BUFFER
${VFXPassDepthAdditionalPragma}
${VFXInclude("Shaders/ParticleLinesSW/PassDepthOrMV.template")}
ENDHLSL
}